ksp high altitude plane

- Inside the atmosphere works the same way, except you need to be on an suborbital trajectory. You do get certain inertial and lever-arm effects, but those aren't really relevant to 'do I have enough lift to stay up'. I'm in career mode and got all groups of the 45-science-cost level, except Flight Control, and additionally have Electrics, Heavy Rocketry and Fuel Systems. 1 Pod outside the level 3 VAB. My 'plane science' is more advanced than my 'rocket science' (career mode) because I got tired of seeing all the high-altitude missions I had on the books and wanted to finish them. Sideslip handling. You arent doing anything wrong. Originally posted by lord bird: yep thats right jool has a surface. Slap that behind a plane you'll be able to go beyond 20km without any trouble. Minimising the environmental effects of my dyson brain, Theoretically Correct vs Practical Notation. So I'm pretty darn new to KSP, and my career has barely gotten started, and the jobs for crew observations seem to dominate Did any DOS compatibility layers exist for any UNIX-like systems before DOS started to become outmoded? You can post now and register later. Kerbal Space Program Jool Landing Youtube. - "In Space Low" means your craft is inside the "Space Border" altitude and in an orbital path. Pasted as rich text. If it's above the cross-hairs, you need a little less. Have a plane that ditches its wings and rockets up to 18km once you reach the right point. You are just about at maximum speed and at the same time very close to stall speed. Ideally, you'll want to avoid these contracts until you get the High-Altitude Flight tech node and the improved jet engine that comes with it. Basically there are two things that limit your maximum speed: thrust and speed of sound and with that your maximum altitude. Grichmann's answer has been the most reliable way I've found to complete these missions. Don't worry about Isp. In addition to the traditional giant tube of explosions that flings things up high approach, Kerbal Space Program includes a very useful piece of equipment that became quite popular in the 20th century: wings.. Should i add a larger wing area for higher lift? Because of the exponential nature of the rocket equationthe orbital rocket needs to be considerably bigger. Once it's in the air, it's stable and easy to fly and manages to fly at altitudes between 11k 12k without problems. Why that? 3.) Is it even possible? Clear editor. I didn't try for 20000m as it probably wouldn't do well. Kerbal Space Program ( KSP) is a space flight simulation video game developed by Mexican developer Squad for Linux, OS X, Windows, PlayStation 4, PlayStation 5, Xbox Series X/S and Xbox One. Using indicator constraint with two variables, Is there a solution to add special characters from software and how to do it. Thank you, I was able to reach up to 24km altitude with this design. Personally, I don't enjoy survey contracts on Kerbin. All trademarks are property of their respective owners in the US and other countries. It is stable but can not maintain altitude. All other versions are slower and lower and unstable in turns. You may be correct and that 3 engine plane is a lemon. Please consider starting a new thread rather than reviving this one. if you just go into the SPH, slap together some parts like Legos, and go-- is to attach them with zero AoA. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.. Visit Stack Exchange One problem is i'm running stock on career mode and only have 30 part to spare, so large planes are out of the question. Simply changing the intakes made it fly completely out of control and impossible to land. There are no requirements as far as size or power are concerned, as the AI Pilot is capable of flying pretty much anything - from tiny scout planes to oversized freight craft. - but they were talking about having two intakes/engine. When I say ", You know you've nailed it correctly if, when you're in level flight, your. This means that the only thing that decides wheter your engines run efficient is determined by how much thrust they produce (opt. Yes. It flames out at 25,000. 2022 Take-Two Interactive Software, Inc. I'm going to try adding a small solid fuel rocket engine toned down to get the initial height then dump it, as well as check into that high end gear mentioned. If your using NEAR/FAR, once you get high and fast, kill the engine and glide to save fuel. Is there a single-word adjective for "having exceptionally strong moral principles"? My plane has turbojets and lots of fuel, but I am wondering what the optimal way to fly is. What am I doing wrong here in the PlotLegends specification. She has a horrible turn rate and oscillates a couple of thousand meters at cruise, but it's flyable. If released at a speed of 700 or more m/s and an altitude of 20 or more km, the satellite will achieve orbit with its second stage mostly full, leaving it with approximately 1600 m/s of delta-V -- enough to achieve lunar or interplanetary orbits and, on small bodies, landings. This thread is quite old. Your previous content has been restored. The U-2 is probably the highest altitude aircraft still flying. FBW uses three controllers - pitch, roll and yaw. In KSP2, you are a rocket scientist who must build and test rockets, spaceships, and planes. Rockets aren t the only way to get to space. rev2023.3.3.43278. Clear editor. It was meant for low altitude flight. Display as a link instead, I'm trying to build a high altitude plane and have found out that the rules are different. You will find that when you're flying around, will always be slightly below the crosshairs on the navball. The U-2's published maximum altitude is somewhere above 74,000 feet. As said above, the Wheesley is specifically designed as a low altitude engine. Air Intake) and how fast your aircraft ultimately flies (air resistance/altitude)! with a thrust vectoring range of only 3 degrees. You also need to be going very fast to generate adequate lift at high altitudes and unlike the real U-2, you don't need to fear about overspeeding and destroying the plane. Strictly speaking this optimisation is unnecessary, but it can win you a bit of range. Turbojets are so ridiculously efficient that it doesn't really matter. With the tanks disconnected that way, the rockets don't leach from the jets. This lowers their effective "weight"-- for example, a craft flying at 1400 m/s on Kerbin is effectively flying as if gravity were only 2/3 of its actual value. The Inland Kerbal Space Center itself, being in effect the old Kerbal Space Center from 0.2. Because when your engine has to take in air forcefully it automatically means there isn't enough surrounding your engine and that again means that air density and therefor air resistance must be pretty low too. You can go above 20km with the J-404 Panther. The most obvious solution is try and optimize your craft for high altitude lift by giving it long wingspan like a U-2 spyplane. It's also worth noting that this engine has the widest thrust vectoring range of all of the jet engines, with a full 10-degree range in all directions. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Range with this method is pretty short due to drag. A destructible memorial to the old Mk. Use the reaction wheel to hold your attitude slightly nose down as you float down and you can guide yourself like a paraglider. I don't have any exact numbers for you, but you can right-click an engine in flight and it will show both current and optimal airflow, which should hopefully let you work out the best altitude. How do I install mods for Kerbal Space Program 1.1? It is boosted into space by a launch vehicle, then re-enters Earth's atmosphere and lands as a spaceplane. It only takes a minute to sign up. Is it suspicious or odd to stand by the gate of a GA airport watching the planes? Why do many companies reject expired SSL certificates as bugs in bug bounties? But since when do Kerbals wait for ideal conditions? That will unlock: "Whiplash" Turbojet Which is capable of high altitude, high speed flight. If you have an account, sign in now to post with your account. Contents 1 Usage 2 Construction 3 Categories 3.1 Airplane 3.2 Seaplane 3.3 Spaceplane 3.4 VTOL 3.5 Glider 3.6 Mothership 4 Operation 4.1 Flight records 5 Notes Usage I find that a conservative amount is 2 RAM intakes and 2-4 radial intakes per turbojet. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Now I have a plane that will fly around the world at an altitude of the low-20s. air) that high up. The thrust of jets (turbo or otherwise) depends on airspeed: basics deliver more thrust at low speeds, while turbojets only really come into their own when you fly very fast (which also means flying very high, 20km and over). Here's Mr. Manley using it in his tutorial: @Pvt.Grichmann: I think it's at specific locations on Kerbin, not just anywhere above 18km. As high and fast as you can go without engine flameout: preferably ~2000 m/s at 25-30 km (and yes, that's almost orbital velocity). Ksp engine altitudes I've been trying my hand at some High altitude speedy planes for a while now, but can't seem to get a hang of the altitudes that each engine likes, I know kerbal isn't earth, so looking up the crushing altitude of say the sr71, doesn't seem to apply, but I was hoping that others experiences would help me. Yes, you can get into that range with the high end stuff (whiplash engines and ram or shock cone air intakes). But my guess is that these same general principles would probably apply to FAR, and that all that would change would be the numbers involved. Typically, I watch my Apoapsis as I boost to the high altitude, and there's enough momentum to coast to the peak before completely running out of fuel. KSP Quick Guides: High Altitude Design and Flying - Stock v.23 Stoober AK 3.32K subscribers Subscribe 21K views 8 years ago This tutorial will cover designing and flying a plane that can soar. Slap that behind a plane you'll be able to go beyond 20km without any trouble. Another approach, which I was managing with some success before I figured out jets, is to build a rocket and catapult yourself towards the measurement point. You are simply running out of atmosphere (i.e. This is my current best hi alt plane. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1933948095, https://steamcommunity.com/sharedfiles/filedetails/?id=1933948668, https://steamcommunity.com/sharedfiles/filedetails/?id=1934517923, https://steamcommunity.com/sharedfiles/filedetails/?id=1335577943, https://steamcommunity.com/sharedfiles/filedetails/?id=1640213502, https://steamcommunity.com/sharedfiles/filedetails/?id=1640214586, https://steamcommunity.com/sharedfiles/filedetails/?id=1937826505, https://steamcommunity.com/sharedfiles/filedetails/?id=1937931692.

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