These are some things that worked for me. I don't mind being thought of a pirate for a little while. So now I have two routes running the same exact gameplan. Tobacco PSNProfiles PSN Trophy Tracking, Stats, Guides & Leaderboards A trading route that brought you unfathomable riches can eventually ruin you, since it all changes over time. At Charleston and Campeche I have both Wood and Bricks. Sorry, data for given user is currently unavailable. I select only the towns with my warehouses and activate it. Press down on the d-pad to bring up the trading route screen. Don't forget that you can zoom by using the mouse wheel, if you want to make the route planning a bit easier. Manage all your favorite fandoms in one place! I then meet the demand and everything runs relatively smoothly. More on that later. The thing I found with this game is not to hold onto money. Once you set up the distribution port, I have a fleet of heavily guarded Trade Fluyts go from port to port and scoop up a thousand barrels of each commodity and bring them to this port. I picked Curacao because it has both wood and bricks and to build anything, you need wood and bricks. Just attack the hideout but cancel if all you can fight is the camp itself. As for the othersI don't think there is enough of a benefit if you are strapped for cash. Another route I did was Biloxi, Port st. joe, sisal, Cacun, and caymen. Why? I think its around 20 ports. I tried to get governor towns in all clusters but gov towns switch around because of war so things change a lot. Now, if you have any warehouses along the route, you can set up warehouse interactions, like dropping off excess goods, or picking up goods from other trade routes. Just buy whatever a town has a lot in stock off (2 or more green bars) and sell to towns that have nothing (4 red bars) until you can buy another ship. Santiago The cities are still there, but all the goods actions (buy, sell, etc) are gone. Been a while since I played but I think I shoot for 20%+ profit. There's some great advice above. I have bricks at New Orleans and Havana. As long as this game gets a strong final graphic boost upon launch, Port Royal 4 is going to be one of the top games of fall 2020, well worth the $45 asking price on Steam. The nations eventually "get over it" and welcome back your profit/prosperity ships. Is there a certain combination of cities that is especially profitable? Tabacco You need to sign in or create an account to do that. As a pirate game veteran, I don't destroy ships, I capture as many of them as possible. It just doesn't seem like I can make any money. This keeps the town supplied over time until my supply ship comes back around, instead of selling it all at once and seeing spikes in supply at the town. Have it SELL them in Port Royale--not put in the warehouse--remember this will hurt your storage capacity. Wood To protect your ships the convoys should be a total of 3-5 ships and make sure you have 2-3 escorts with them. Trade routes Once you become familiar with the market, you will need to establish trade routes. Here is a list of ports I am using to stock my warehouse: Port Au Prince (Sugar/Tobacco), Antigua (Banans), St. Kitts (Corn), Roatan (Bread), Eluthrea (Rope), San Juan (Hemp), Georgetown (Bricks, Wood, Wheat), Cartagena (Metal), Biloxi (Tools), Tampico (Clothing), Curacao (Meat). Good are sold by pulling up the merchant menu. If it was not for that guy, I would have abandoned the game and never played any of the sequels. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Then copy the settings of Port Royale on the highlighted Tampa stop above. If you choose profit your reputation will flop everywhere. When the trade routes are set up, I have them ignore the locks so they always have a steady supply of goods as long as the Fluyts are operational. What am i missing here? The Indian Ocean trade routes connected Southeast Asia, India, Arabia, and East Africa, beginning at least as earl. Im currently at 4 mill in coins just by having a few profit only routes with high end items. A prosperity route can be set up without any tweaking other than picking ports. Port of Spain with wheat, sugar and hemp is a great example. The trade map will give you the choice of towns to trade with, a fully completed map is here, choose a few towns close to each other (preferably all with permits) and click on each of them once then click edit, you can make the captain trade the way he wants if you want but it is strongly recommended that you don't, instead, choose manual . Since you build more stuff, you get more population, and overall demand goes up, so you build up slowly or you just build everything at once. In 'Port Royale 4' you will take control of a colony as a young and ambitious governor, eager to learn what it takes to manage and grow their Expand Developer: Gaming Minds Studios Easily Set Up Trade Convoys in Port Royale 3 This tutorial will help you set up an automated trade convoy in Port Royale 3. Change the trade preferences to Supply & demand. If you want to gain a bit less money but time is a matter, go for short routes. Community Software by Invision Power Services, Inc. On 3/7/2020 at 6:05 PM, VirtualNight said. You'll see that your ships each take a target, they spread out. But no matter how long I afked a convoy there, no hidehout was ever discovered. I would advise that you just forget about taking over a town. Set Metal to max load with a min purchase value of 100. Community Software by Invision Power Services, Inc. When you destroy a pirate lair, you get popularity across the board from all 4 nations; England, Spain, France, Holland. You might consider adding a "home port" to your route so that the ship can unload the excess goods, to be picked up by a convoy trading on a different route in a different region. Pick the three ships from you convoy that you want as escort vessels and move the other ships out of the convoy to the harbor. For the next part, I tear down sails of whatever is near me, bonus points if one of my AI ships is targeting this already, sails go down faster and I can move to the next ship. Here's what you need to know. What this does is "back up" the first route so if a port is closed due to locusts or hurricanes, the second one can usually get in once the closure is lifted. You get poorhouses, which means more settlers to replenish your military convoys with sailors with. They will just stay in place and you will get a notification of "Route Deactivated." It is an amazing game once you get past the steep learning curve. This will help keep your warehouses stock while also boosting the prosperity of all your towns. If you're smarter than me, you can also over-produce wood at Belize and Cartahenga and cut out the second ports of Nombre de Dios and Gibraltar. Capturing them means I get richer. I wrote a couple trade guides, I will post them here to try and help. The second I saw that notification, I parked a convoy at the spot and found the hideout within minutes. Cotton With the Harbour Master DLC you can enhance Port Royale 3 with six completely new building types, several decoration objects for your cities and with an economic adviser, who will give you useful hints. You also get the embassy, which means the treasure fleet stops at your town. But sell them for money only as a last resort. So now I have one cluster of towns with warehouses set to not buy anything but sell everything at about 120%. Lets say that I want to expand clothing production in Tampa. Disconnect between goals and daily tasksIs it me, or the industry? Have it go on a long circle set to profit and it should turn a passive profit. Click the ports you want it to go to, and then the objective of the trade route, and finally activate. n/a. Valve Corporation. The large well will prevent fires. How do I set up trade routes in Port Royale 4? Hemp You should really try and give it another chance. Spreadsheets and expanding even more That cluster supply stuff I did with a spreadsheet. Again, don't forget to stop the building supply route after you are done with construction. Using one ship, I snared the enemy ships by destroying their sails with chain balls. Upon reaching a town it deactivates itself. Zombiechild, I didn't start fighting until the pirates showed up. You get to build brothels, so pirates attack you less. If you choose profit your reputation will flop everywhere. First, you will make sure the first town is selected. Metal Wood Wood and brick is always at 100-500 or higher so I can flash build stuff. Enemy manueverability goes down a great deal while their sails are down. Please, try again later. How can I check before my flight that the cloud separation requirements in VFR flight rules are met? What I like to do is almost focus on clothing first out of Tampa and St. Augustine since the "feeder ports" of Pensacola and Ft. Caroline are so close by. Cotton you need to go to the viceroy and attack and take over an enemy town to get a town for yourself and you have to keep attacking enemy towns to get more land and towns also before you can attack towns for a viceroy you need to make sure you have a letter of marque. As a trading sim, Port Royale 4 revolves around building ships and buying goods at a favourable price in one town, and selling your goods somewhere else where prices are high. Another route I did was Biloxi, Port st. joe, sisal, Cacun, and caymen. I start the fight with 3 ships, usually at least one liner and 2 military frigates or corvettes. Nibz11 11 yr. ago that explains it, thanks Pick any town but having one close-by is easiest. Wood What will likely happen is that when you set up industry, ports that are near that industry often produce the same goods. Providence was owned by Spain but it was captured by Holland. These routes are automated convoys that take the constant checking out of your hands and give the tasks to a Captain. "Port Royale 4" builds on the success of the . Automatic trade routes Posted September 22, 2017 Be sure to set the trade route preference to "Profit". I chose port royal, santiago, san Juan, and port-au-prince. http://lh4.ggpht.com/_pCTm-kwKzz8/TBXyM6k_MoI/AAAAAAAARTM/jwoaoZgYkUw/201041167436221.jpg[/IMG, http://lh3.ggpht.com/_2dXMrf9HwUE/S9h2ggfwPNI/AAAAAAAANYI/KO52mg711tc/2-3.jpg[/IMG, http://lh3.ggpht.com/_c7UwMQbo-mE/TA0uAy1CgyI/AAAAAAAAMOM/haCQhulJJSY/26.jpg[/IMG. In the image below you can see the best buy and sell price to optimize the profits of the (manual) trade routes. Set Sugar to max unload with a min sell value of 85. Just put up chain balls and press space bar until all ships are slow, then swap to grape and hammer it for a while. Change the route to "My strategy", and then click on "Edit my strategy.". The 10,311 km 2 (3,981 sq mi) island accounts for 18.7% of Nova Scotia's total area. For this purpose, a small portion of these commodities are taken from the towns commodities market every day and transferred to an export warehouse. The other enemy ships are out there still, still firing cannons but unable to move much. I had a single ship cart around coffee from cluster2 to cluster1 and tools from 1 to 2. Place them in the ports of the nation you want to invade (2 per port minimum). Sitting here with 3 million and not much to do with it. Usually I find a cluster of 3 towns that are self sustaining (produce every good efficiently), and set up a trade route between those three towns. If I save the route and load it afterwards, is empty aswell. Once you get rolling and have some disposable income, you may want to set up a distribution port that has nothing but warehouses. I tell my supply ships to go on "my strategy" and load 100%, unload 100%. The best answers are voted up and rise to the top, Not the answer you're looking for? That's all my knowledge for now. Then, as soon as you have 3 or more cities doing well have one convoy set to "sell and supply" and one set to "procure raw materials" and have them go in between the cities that you've built up. The Caribbean, in the turbulent 17th Century. You'll move one ship, turn, fire, deploy any skills you might have until you've expended all of your movement, turns, or action points, and then end your turn. Then repeat the above, except adjust until thevalue of wood is 40. All rights reserved. The strategy we will be using is basically to send the ship in a circle, spending as little time at sea as possible. This guide will help you maximize more profit by setting up a trade route verses allowing a captain to determine what is traded between ports. It seems parks get unlocked, so more prosperity for you. 1 Answer Sorted by: 2 You can pick any set of cities to go to, but I prefer Port Royale - Santiago - Port au Prince, but that's just me. Some things may not work as they should (or don't work at all). If I need the space to pick up cargo with a better potential profit, then I'll sell at break-even, or else throw it in storage if I happen to have a warehouse at that town. GOG sp. Now do the exact same for the other two cities. Leaving you with the following route: New Orleans, Charleston, Havana, Campeche, Tampa,Tampa,Tampa,Tampa. It's obnoxious that Port Royale 3 only tells you "Route Disabled" without telling you WHY. EXPLOSIVE BARRELS - I hardly ever use them. Since I can pilot one ship myself, I take the liner who has the largest amount of cannons and I head straight for the enemy. Ship captured, I move to the next one. Then click on the "+" button to the right of the "120%" until the value of wood is about 50-ish. How do/should administrators estimate the cost of producing an online introductory mathematics class? Check to see what items are not being sold as fast and lower the amount you buy or the selling cost. The liner I pilot myself, the other two I may swap to during the fight. Connect and share knowledge within a single location that is structured and easy to search. In Port Royale 3: Pirates and Merchants, players will embark upon an epic adventure through the Caribbean during the turbulent 17th century where the naval powers of Spain, England, France and the Netherlands all fight for supremacy in the colonies. Recovering from a blunder I made while emailing a professor, How to handle a hobby that makes income in US. Sugar and wheat from POS can be transported easily to Guadalupe and then distributed on the same route going northward. In my starting town I told the warehouse to buy produced goods (with a cog on them) at around 110-120% for a max stock of 100 and to sell all other goods at about 120-140%. Learn more about Stack Overflow the company, and our products. The argument is that fighting is not profitable until after you have a decent empire set up and running. Sugar Try adjusting the terms of your search, you can search by game titles, publishers, developers and tags. Two different single player campaigns: Adventurer and Trader Naval battles, raids, plundering and invasions await the Adventurer, while the Trader will develop trade routes and the economy to earn glory, fortune and power 16 different ship types, such as powerful Galleons or versatile Frigates While I have never seen this happen directly, I have noticed that there does seem to be a lot of sailors being dropped off at Turk Island and San Juan where I have a large dye route that is quite active. We started out small by setting up a trade route. Send the convoy to New Orleans (or any of the other 3 ports) and pick up max bricks or half and half wood/bricks. Maybe im being lazy and should use my warehouses and stewards more apporiately. I put demand on top and supply on the bottom. If you want to gain a lot of money but time is not a matter to you, go for long routes. Sorry, I realise this thread is a couple of weeks old, but I've only just signed up. Press J to jump to the feed. Metal thinking i need to make a few dedicated trade routes to just carry 2-3 items only still trying to work out the trade route planning bit to get them working smoothly, did you manage to work out some sort of trade route zombie? I'm also dumping any commodities from pirate raids in the warehouses. You'll notice that AI controlled ships only fire from one side onto their own target (EDIT: They do fire from both sides when they have the opportunity but they won't try to make that opportunity happen), you can fire from both sides with targets on both sides. I could probably go higher than 120. I probably do things wrong or different here and there. Corn The strategies mentioned here are available in the full game with expansions, so if you don't see a strategy listed here in game then it's likely your missing an expansion. Be sure to set the trade route preference to "Profit". Gameplay in Port Royale 3 switches from a 2D overlay map of the Caribbean islands to a 3D view of an individual settlement. Thanks but I already went back on the game and finished it few months ago. Now R2 over to the section that shows a green arrow pointing to the port from your ship. It's easy! Put together 8 (or more) fleets of 10-20 Liners, staff them up, and arm them to the teeth. The third town I got was Santa Marta. The next step is to have trade routes take the goods to the towns and deplete the stockpiled quantities making sure they return unsold quantities to the warehouse. The Ships section of this Wiki is what you can make at these special ports. A treasure fleet will return to Europe as soon as it is fully loaded. Should you rather create smaller roundtrips between a few cities or long routes? They focus on one target and go for that one. Puerto Santo makes cloth so it needs cotton. SHOALS - the AI on your side likes to run into them. READ: Port Royale 4 Manual Trade Routes - Price Guide. Produces: That's a question without an answer, unfortunately. Summary: Set sail and join the colonial powers of Spain, England, France and the Netherlands in their fight for supremacy of the Caribbean in the 17th century. But they also have less hp and damage potential so I go with military frigates for those. Develop production chains connecting multiple islands and create complex trading routes across the Caribbean, covering the ever-growing needs of the respective cities. September 8, 2012 in Port Royale 3. Put another way, do it early in the game. Once its profitable, then save it and duplicate it This is also a good way to be able to double your production. while the Trader will develop trade routes and the economy to earn glory, fortune and power 16 different ship types, such as powerful .