Scout Planes perform aerial scouting and intel gathering. Decreased soft attack, hard attack, breakthrough and defense. 2% comes from radar. If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. Strats can completely cripple the enemy, but requires a lot of IC. With 48 CAS present, the bonus would be +22.2%. New comments cannot be posted and votes cannot be cast. It can be extremely useful in MP against other players if you can maintain air superiority. That is, the battleship will lose 1.5 hit points out of its total of 150 hit points. An ace can generate on a wing if it does not already have an alive ace, under two circumstances: In the first case, ace generation is only considered in 1%[10] of cases. bombing results are fairly noisy. If you're the USA I think they can be useful, if you're anyone else I'd say just go for Tactical bombers. When it does, it can shoot down a fraction of attacking planes up to 0.5%[11] (air attack). The minimum size of an air wing is 1 plane, and the maximum size is 1,000 planes. Nukes help a lot. Strats can completely cripple the enemy, but requires a lot of IC. This amount is affected by mission efficiency, so lacking air superiority or range to reach the whole area will result in less supply getting through, while using More Ground Crews will slightly increase the amount. Medium tanks typically offer the best of both worlds. Questions, Paradox (Taking into account the minimum-of-1, the result is 1.84). In contrast to other state-wide buildings, air bases are located in a specific province (which is fixed per state) and control of this province determines who can use the air base. I only have 25+50 hours in the game though, so would love for someone more experienced to chime in. Should I consider building up a smaller weapons stockpile in exchange for building some planes to get air superiority and bomb Britain? Attrition losses are also relatively larger for small divisions, and they are quite impractical to use, requiring lots of them. 2019, https://www.youtube.com/watch?v=5W_h_CVZMOw, Defines NAir LAND_AIR_COMBAT_MAX_PLANES_PER_ENEMY_WIDTH = 3, Defines NMilitary AIR_SUPPORT_BASE = 0.25, Defines NMilitary LAND_AIR_COMBAT_ORG_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_AIR_COMBAT_STR_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_COMBAT_ORG_DAMAGE_MODIFIER = 0.053, Defines NMilitary LAND_COMBAT_STR_DAMAGE_MODIFIER = 0.05, Defines NAir ANTI_AIR_MAXIMUM_DAMAGE_REDUCTION_FACTOR = 0.75, Defines NAir ANTI_AIR_ATTACK_TO_DAMAGE_REDUCTION_FACTOR = 1.0, Defines NMilitary ANTI_AIR_TARGETTING_TO_CHANCE = 0.07, Defines NMilitary ANTI_AIR_ATTACK_TO_AMOUNT = 0.005, Defines NAir HOURS_DELAY_AFTER_EACH_COMBAT = 4 (double because of roundtrip), Defines NAir CLOSE_AIR_SUPPORT_EXPERIENCE_SCALE = 0.0005, A forum discussion on the effectiveness of naval bombers against convoys, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, https://hoi4.paradoxwikis.com/index.php?title=Air_missions&oldid=60437, Articles with potentially outdated sections, Play It may not display this or other websites correctly. The value of strat bombing cannot be underestimated in multiplayer, especially if you have a minor nation with a decent amount of them doing the work for you, like Canada. Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. Espaol - Latinoamrica (Spanish - Latin America), https://hoi4.paradoxwikis.com/Combat_tactics, https://hoi4.paradoxwikis.com/Attrition_and_accidents, https://hoi4.paradoxwikis.com/Land_battle, https://github.com/Vezachs/hoi4-combat-guide/blob/main/combatwidth.py, https://trinket.io/embed/python3/a5bd54189b, https://www.codabrainy.com/en/python-compiler/, https://forum.paradoxplaza.com/forum/threads/hoi4v-1-10-8-province-summary-spreadsheet.1496152/. Planes capable of naval minelaying can be assigned to naval minelaying missions only during wartime. supposedly this was fixed in v1.9.1 in an. If there are none, then reinforcement will take place when new planes of the correct equipment type are produced by military production lines. Since intel is are not that good, don't bother building them. Each plane assigned to the attack rolls to hit a target. Generally I find that starting a coup on the British mainland is the easiest way of beating them. Wings of 500 bomb the shit out of any zone. How should you build your strat bombers.I'm going to stream tonight (day of release) a strat bom. An air wing can support any land combat in provinces within its range. Heavy fighters have a long range and powerful weapons. Each type of an air wing has a defined air superiority power value that describes how effective it is in domination of the sky (see table below). Als. State anti-air can also reduce air superiority in an air region. Deals damage to enemy divisions on the ground. Also can somebody explain to me how Britain maintains so many fighters etc despite their industry not being up to making that many? +1 I agree with everything you said. Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. Btw the current war score from strat bombing is completely broken and overpowered. World War II bombers were inaccurate, and therefore the amount of bomb damage varies greatly from day to day. The automatically stop pilot exercises when fully trained icon will show when properly enabled. This page was last edited on 8 January 2023, at 00:10. They can attack enemy convoys carrying troops. Well, the main problem isn't that they're bad at what they do, but that you rarely need them. Invading the US only to be bogged down by unfathomable numbers of US troops? It is VERY effective, but numbers play a big part. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. 1.4K. Would you care to add a template for heavy fighters as air superiority/escorts for bombers? The air support bonus can be observed in the tooltips that appear when you hover over icons for land units stats shown in the battle display. on average half as much) but at least one plane always gets shot down. could you retest it in the arctic? Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. on Paradox technology, Legal The maximum penalty without doctrine is 35% at 100% air superiority. In this guide, youll be shown what division templates are best, supported by actual calculations. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. They can perform Strategic Bombing air missions, as well as drop nuclear bombs. Up to -30% movement speed to enemy divisions. All types of planes may be located at these air bases, including carrier-capable models. Naval strikes using only airpower never attack enemy convoys carrying resources or supplies. For the King of CAS, it keeps saying the weight exceeds the thrust. Example: The enemy side of a battle has four divisions with 1936 support anti-air battalions (15.2 air attack) and four divisions without any anti-air. If in a mp game yes, vs ai no. Does it affect just CAS or any aircraft with a CAS mission available, i.e. The details pane of that window provides numbers across a long time frame. Jet Fighters can perform Air Superiority and Interception air missions, Jet Tactical Bombers can perform Close Air Support, Strategic Bombing, and Port Strike air missions, and Jet Strategic Bombers can perform Strategic Bombing air missions, as well as being able to drop nuclear bombs. within the strategic region by clicking on the proper button. The poor AI can't defend well against bombers. I sieged down the UK by using thousands of strategic bombers to destroy everything on the island. Strategic Bombers attack enemy buildings and infrastructure, starving them of precious industry. That will allow them to redeploy wings with up to 200 planes to be located within the region. These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines. Each plane can give up to 0.2 supplies, meaning a full wing of 100 can give 20 supply. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Having air superiority in a sea region can increase the chance to spot enemy vessels [5] or to reduce enemy ship mission efficiency [6]. The biggest drawback of strategics are that conquered land takes ages to rebuild. The effective and hard cap that scout planes can contribute to intel are. While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines. It is not just a problem of strategic bombers as a whole but there are also no specific missions for tactical air, which is a lot more accurate. Calculations on Infantry to Artillery ratio, General notes on infantry division designs, For many more beginner tips, I strongly recommend the. Wings with this If you spot a mistake then you are welcome to fix it. Ai is so shit you dont need any strat. Earthquake relief sale gives you $1000 worth of Steam . Transport plane: Deploys paratroopers and drops supplies. In my opinion, tactical bombers should be preferred to strategic bombers by all powers, and strategic bombers should only be built by a few major powers, notably USA and UK, and that's in addition to building tactical bombers, rather than instead of building them. For this guide, I have created a combat width simulator. They have become even worse after the piercing buff. But this is one of the primary uses of strategic bombers. In the table below, determine the mission that will be flown by a wing with multiple missions selected by reading the missions from the first line downwards, stopping at the first mission where the condition is true. Can we apply the medium tank templates to light tanks?If we can,how much will they be effective? CAS wings will contribute planes to the battle up to 54 planes. The Ultimate Guide to Division Templates, Aircraft and Tank Designs (Updated 27-02-2023). Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. No point in destroying factories if they only get shot down and your troops cant push. They are super expensive and need to be escorted by Fighters to be worth the cost. Do bombers attack equally during day and night and are modifiers calculated like in land combat, meaning the -50% night penalty will equal an average +25% efficiency? strategic, tactical, CAS, NAV ? Air support gives an attack bonus to friendly troops and also directly damages organization and strength of enemy divisions. It is possible to have a 1940 plane at the start of 1939! Pushing with infantry and CAS often works against a weak enemy. The range also means they can easily be assigned to air missions in different regions without having to move to another airbase. Do you like to use Strat bombers, . When an air base gets captured, planes automatically relocate to other air bases if available and won't be lost. As mines are laid, some mines will graphically become visible on the map. Heavy fighters are more effective than light fighters in this role. Aim for 30 ORG or higher when designing your tank divisions. I use them somewhat early one, so that I can then transition to 30 width divisions. The reinforcement level of an air wing represents the amount of planes an air wing has at full strength. If yes, then what's the point in picking the day bombing branch unless you really. Using carrier fleets might also be very useful if the region has a coast where the player can (safely) anchor the fleet. Anti-air capabilities are averaged across all divisions including the reserve. Create an account to follow your favorite communities and start taking part in conversations. Air superiority also inflicts a penalty to enemy movement. Though expensive, they can be well-worth the cost. By that point, every plane they had suffered a 100% overcrowded airfield penalty, and all of their units suffered from attrition. The excess intel only serves as a buffer if the player stops performing any air reconnaissance. Some of them I'm sure they get from America but in the last patch they tweaked the AI so that it builds more fighters. All air stuff is worthless except heavy fighters. From my experience the British AI doesn't really focus on their army the same way Germany or the USSR does. i want to build massive amounts of strat bombers but I dont know if it is worth it, With the new update (DLC?) In a Naval zone, the Scout planes will contribute towards air superiority in the zone which increases detection in the Naval zone. 90% -> 99%. The only problem at the moment in single player is the AI isn't good enough to threaten you like a human player would, and you're usually conquering too fast for strategic bombers to do anything other than destroy the factories you're about to conquer. Would make it easier to build them. Doctrines can increase this penalty by multiplying the final air support penalty by 1 + the bonus from doctrine (ex. If you build air, you do it for strategic bombing or supporting your ships. The maximum air base level is 10[2], for a maximum of 2,000 aircraft. Each land-based air base can support 200[1] planes per base level without any penalties. I once trapped virtually the entire British navy in the Mediterranean as Axis France. tacticals & modded aircraft. A port strike mission is an air attack against enemy ships located in a naval base. Overwhelming firepower (Overwhelming Firepower). Logistics strike. The auto-repair mechanism also means that bigger wings are better. Read the rules though as they are often banned. Strat bombers aren't as overpowered as they were from before 1.5.1 but they're still highly annoying and hugely powerful when microed. Well they give tons of war score for one more day. The attacks are resolved as between land units, but they ignore defense, hardness and armor. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. Air superiority is the degree of dominance of your air force over an opponent's air force in a strategic region. Are strategic bombers worth building? Tactical bombers have an advantage over naval bombers in terms of max speed, range, air defense. Transport planes can be shot down while on the mission, both by enemy fighters on interception missions and by state anti-air . Players carrying out strategic bombing should note: Players subject to strategic bombing can respond in several ways: Players can assess the impact of their bombing and their defenses in the region's air combat screen (number of buildings bombed, percentage of bombers disrupted). Strategic bombers can be fought in the air by fighters. When attacking ships, the probability is [13]. Damage will reduce the capacity the base can hold until repaired. Is it worth building strategic bombers? HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. Situational (if you need lots of PP): State Serves the Military (Fascist).
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